

Coupled with this was some of the best music accompanying a Sonic game ever which later inspired three soundtrack releases. This was corrected with a smooth framerate and glorious effects that showed off the power of the console (especially through a VGA connection) but perhaps moreover showed what potential the system still had. Gameplay changes aside, Sonic Team hugely improved the performance of the graphics engine, something that had irritated many people playing SA with its wildly fluctuating framerate.

Also the Chao and Emblem systems were tweaked. The format of the game was altered to become more focused on action and along with changes to the gameplay two new long running characters of the series: Shadow The Hedgehog and Rouge The Bat were introduced. It was released globally on June 23rd 2001 as part of the 10 year anniversary of the original and SEGA billed the game as the last Sonic game there would be for the Dreamcast which had seen its hardware production cease some six months prior. The game took approximately a year and a half to complete. Following excellent reviews of the original, development on the sequel began very soon after at the newly established Sonic Team USA studio at SEGA's headquarters in San Francisco headed by Takashi Iizuka, a long term figure within the original Sonic Team. The original Sonic Adventure (SA) was a much welcome return for Sonic after several disappointing years prior. "The world can be a confusing and dangerous place, especially when there are two of you! Sonic must face the new, villainous hedgehog Shadow but you must choose how the story unfolds â you can be a hero, or make friends with the dark-side! In the most thrilling Sonic Adventure ever created there are 6 playable characters, new moves to master, over 30 challenging stages and 3 different 2-player games â will you save the world or conquer it?"

SA2 was such an impressive title it very much left people wondering why the Dreamcast suffered such an unfair fate. However, since then SEGAâs, financial woes had forced the company to become a software only company and as such, SA2 the distinction of being the last Sonic game on a SEGA console ever! The creation of Sonic Adventure 2 (SA2) was a logical step for SEGA after the great success its predecessor had.
